﻿using System;
using System.Collections.Generic;
using UnityEngine;

// Token: 0x0200037F RID: 895
public class UVData : ScriptableObject
{
	// Token: 0x040019EC RID: 6636
	public List<UVData.Param> data = new List<UVData.Param>();

	// Token: 0x040019ED RID: 6637
	public int[] rangeIndex;

	// Token: 0x02000380 RID: 896
	[Serializable]
	public class Param
	{
		// Token: 0x040019EE RID: 6638
		public string ObjectName = string.Empty;

		// Token: 0x040019EF RID: 6639
		public List<Vector2> UV = new List<Vector2>();
	}
}
